Cloud Gaming Market Overview
The report is titled ‘Cloud Gaming Market: Opportunity Analysis and Future Assessment 2020-2028’. An overview of conceptual frameworks, analytical approaches of the cloud gaming market is the main objective of the report, which further consists of the market opportunity and insights of the data involved in the making of the respective market. The cloud gaming market is expected to grow at a significant rate in the near future.
The global cloud gaming market is estimated to reach at a value of US$ xx Mn by the end of 2020 and expected to reach at a value of US$ xx Mn by 2028 with a significant CAGR of xx%
Cloud Gaming Introduction
Cloud gaming, also called gaming streaming or gaming on demand, can be understood as a form of web gaming that enables direct streaming of games onto the user’s mobile device, personal computer (PC), or console. This is accomplished by setting up a remote connection with a third-party organization that has the software of the game gathered in their server. It allows users to play games online without the need to purchase or download the authentic software.
Cloud gaming also offers an incorporated gaming experience on smart devices that enables the user to view another user’s game by way of live video streaming. It intends to provide an upright and smooth game-playing experience to the end users across multiple devices.
Cloud Gaming Market Dynamics
The expeditiously rising trend of video games and computer gaming among youngsters in today’s contemporary world is rapidly boosting the digitalization in gaming technology and mobile gaming audience, ultimately expected to elevate the cloud gaming market in the future years.
In addition to that, benefits of cloud gaming such as consistent updates and proper upkeep of the backup which further erases the need to maintain physical copy of software and ultimately, cuts off the entire gaming cost, is also estimated to offer major breakthroughs to the growth of the global cloud gaming market in the following years.
Other than that, cloud gaming also provides a diminution of data storage as well as simplicity of accessibility to the users. All such factors have assisted the cloud gaming market to gain traction all around the world.
Furthermore, the ease at accessibility of instant play games, enhanced network connectivity and improved gameplays on nearly all kinds of operating systems including Mac, Android, iOS, Linux, and Chrome OS are also projected to promote the global cloud gaming market growth in the coming years.
Cloud Gaming Market Segmentation
The global cloud gaming market is segmented on the basis of offering, device type, solution type, gamer type, and region.
By Offering
Infrastructure
Compute
Memory
Storage
Game Platform Services
Content Services
PC Services
By Device Type
Smartphones
Tablets
Gaming Consoles
PCs & Laptops
Smart TVs
Head Mounted Displays
By Solution Type
Video Streaming
File Streaming
By Gamer Type
Casual Gamers
Avid Gamers
Hardcore Gamers
By Region
North America
Latin America
Europe
Asia Pacific
Middle East
Africa
Cloud Gaming Market Key Players
The key participating players of the global cloud gaming market include NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba, among others.
Reports & Insights Overview on Cloud Gaming Market Report
The non-identical approach of Reports & Insights stands with conceptual methods backed up with the data analysis. The novel market understanding approach makes up the standard of the assessment results that give a better opportunity for the customers to put their effort.
A research report on the Cloud Gaming market by Reports & Insights is an in-depth and extensive study of the market based on the necessary data crunching and statistical analysis. It provides a brief view of the dynamics flowing through the market, which includes the factors that support the market and the factors that are acting as impedance for the growth of the market.
Furthermore, the report includes the various trends and opportunities in the respective market in different regions for a better understanding of readers that helps to analyze the potential of the market.
Factors that are benchmarked while estimating the market
Various factors that are benchmarked while estimating the market growth includes (but not restricted to):
New product designs and launches
Current product compliance
Reimbursement
Concerns for use of Cloud Gaming
Advantages of Cloud Gaming
Actions taken by the manufacturer and respective regulatory authorities also impact the market growth of the segment. These factors are understood at regional level and in major countries globally for providing regional insights of the product segment in the report. This helps our clients to make informed decisions.
A mix of top-down and bottom-up approach is followed to arrive and validate our market value estimations. For a product segment where one/two manufacturer(s) dominates the market, it’s product sales, previous growth rates and market expansion plans are considered to generate market share in the global market.
Summarized Info | Details | ||
---|---|---|---|
Base Year: | 2020 | Forecast Period: | 2021-2028 |
Key Geographies: |
|
||
Market Segmentation: |
|
||
Key Players: |
The key participating players of the global cloud gaming market include NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba, among others. |
||
Report Coverage: |
|
||
Market Size: | US$ 15,850.3 Mn by 2028 | CAGR: | 63.3% |
To learn more about this report, request a free sample copy
1. Global Cloud Gaming Market Report Overview
1.1. Introduction
1.2. Report Description
1.3. Methodology
2. Global Cloud Gaming Market Overview
2.1. Introduction
2.1.1. Introduction
2.1.2. Market Taxonomy
2.2. Executive Summary
2.3. Global Cloud Gaming Market Snapshot
2.4. Global Cloud Gaming Market Size And Forecast, 2020–2028
2.4.1. Introduction
2.4.2. Market Value Forecast And Annual Growth Rate (AGR) Comparison (2020–2028)
2.5. Global Cloud Gaming Market Dynamics
2.5.1. Drivers
2.5.2. Restraints
2.5.3. Opportunity
2.5.4. Trends
2.6. Porter’s Five Forces Model
2.7. SWOT Analysis
2.8. PEST Analysis
2.9. Demand Analysis
2.10. Pricing Analysis
3. Cloud Gaming Assessment and Analysis
3.1. Cloud Gaming Impact Analysis
3.2. Technology Analysis
3.3. Feature Analysis
3.4. Potential Analysis
4. Covid-19 Impact on Cloud Gaming Market
4.1. Impact Analysis of Covid-19 on the global Cloud Gaming market
4.2. Effect On Value Chain
4.3. Business Impact W.R.T Revenue
4.4. Volatility In Price
4.5. Effect On The Overall Trade
4.6. Market Impact Analysis In 2020 (Quarter Wise)
5. Global Cloud Gaming Market, By Offering
5.1. Introduction
5.1.1. Annual Growth Rate Comparison, By Offering
5.1.2. BPS Analysis, By Offering
5.2. Market Revenue (US$Mn) and Forecast, By Offering
5.2.1. Infrastructure
5.2.1.1. Compute
5.2.1.2. Memory
5.2.1.3. Storage
5.2.2. Game Platform Services
5.2.2.1. Content Services
5.2.2.2. PC Services
5.3. Global Cloud Gaming Market Attractiveness Index, By Offering
6. Global Cloud Gaming Market, By Device Type
6.1. Introduction
6.1.1. Annual Growth Rate Comparison, By Device Type
6.1.2. BPS Analysis, By Device Type
6.2. Market Revenue (US$Mn) and Forecast, By Device Type
6.2.1. Smartphones
6.2.2. Tablets
6.2.3. Gaming Consoles
6.2.4. PCs & Laptops
6.2.5. Smart TVs
6.2.6. Head Mounted Displays
6.3. Global Cloud Gaming Market Attractiveness Index, By Device Type
7. Global Cloud Gaming Market, By Solution Type
7.1. Introduction
7.1.1. Annual Growth Rate Comparison, By Solution Type
7.1.2. BPS Analysis, By Solution Type
7.2. Market Revenue (US$Mn) and Forecast, By Solution Type
7.2.1. Video Streaming
7.2.2. File Streaming
7.3. Global Cloud Gaming Market Attractiveness Index, By Solution Type
8. Global Cloud Gaming Market, By Gamer Type
8.1. Introduction
8.1.1. Annual Growth Rate Comparison, By Gamer Type
8.1.2. BPS Analysis, By Gamer Type
8.2. Market Revenue (US$Mn) and Forecast, By Gamer Type
8.2.1. Casual Gamers
8.2.2. Avid Gamers
8.2.3. Hardcore Gamers
8.3. Global Cloud Gaming Market Attractiveness Index, By Gamer Type
9. Global Cloud Gaming Market, By Region
9.1. Introduction
9.1.1. Annual Growth Rate Comparison, By Region
9.1.2. BPS Analysis, By Region
9.2. Market Revenue (US$Mn) and Forecast, By Region
9.2.1. North America
9.2.2. Latin America
9.2.3. Europe
9.2.4. Asia Pacific
9.2.5. Middle East
9.2.6. Africa
9.3. Global Cloud Gaming Market Attractiveness Index, By Region
10. North America Cloud Gaming Market Analysis and Forecast, 2020–2028
10.1. Introduction
10.1.1. Annual Growth Rate Comparison, By Country
10.1.2. BPS Analysis, By Country
10.2. Market Revenue (US$Mn) and Forecast, By Country
10.2.1. U.S. Cloud Gaming Market
10.2.2. Canada Cloud Gaming Market
10.3. North America Cloud Gaming Market, By Offering
10.3.1. Infrastructure
10.3.1.1. Compute
10.3.1.2. Memory
10.3.1.3. Storage
10.3.2. Game Platform Services
10.3.2.1. Content Services
10.3.2.2. PC Services
10.4. North America Cloud Gaming Market, By Device Type
10.4.1. Smartphones
10.4.2. Tablets
10.4.3. Gaming Consoles
10.4.4. PCs & Laptops
10.4.5. Smart TVs
10.4.6. Head Mounted Displays
10.5. North America Cloud Gaming Market, By Solution Type
10.5.1. Video Streaming
10.5.2. File Streaming
10.6. North America Cloud Gaming Market, By Gamer Type
10.6.1. Casual Gamers
10.6.2. Avid Gamers
10.6.3. Hardcore Gamers
10.7. North America Cloud Gaming Market Attractiveness Index
10.7.1. By Country
10.7.2. By Offering
10.7.3. By Device Type
10.7.4. By Solution Type
10.7.5. By Gamer Type
11. Latin America Cloud Gaming Market Analysis and Forecast, 2020–2028
11.1. Introduction
11.1.1. Annual Growth Rate Comparison, By Country
11.1.2. BPS Analysis, By Country
11.2. Market (US$Mn) Forecast, By Country
11.2.1. Brazil Cloud Gaming Market
11.2.2. Mexico Cloud Gaming Market
11.2.3. Rest Of Latin America Cloud Gaming Market
11.3. Latin America Cloud Gaming Market, By Offering
11.3.1. Infrastructure
11.3.1.1. Compute
11.3.1.2. Memory
11.3.1.3. Storage
11.3.2. Game Platform Services
11.3.2.1. Content Services
11.3.2.2. PC Services
11.4. Latin America Cloud Gaming Market, By Device Type
11.4.1. Smartphones
11.4.2. Tablets
11.4.3. Gaming Consoles
11.4.4. PCs & Laptops
11.4.5. Smart TVs
11.4.6. Head Mounted Displays
11.5. Latin America Cloud Gaming Market, By Solution Type
11.5.1. Video Streaming
11.5.2. File Streaming
11.6. Latin America Cloud Gaming Market, By Gamer Type
11.6.1. Casual Gamers
11.6.2. Avid Gamers
11.6.3. Hardcore Gamers
11.7. Latin America Cloud Gaming Market Attractiveness Index
11.7.1. By Country
11.7.2. By Offering
11.7.3. By Device Type
11.7.4. By Solution Type
11.7.5. By Gamer Type
12. Europe Cloud Gaming Market Analysis and Forecast, 2020–2028
12.1. Introduction
12.1.1. Annual Growth Rate Comparison, By Country
12.1.2. BPS Analysis, By Country
12.2. Market (US$Mn) Forecast, By Country
12.2.1. U.K. Cloud Gaming Market
12.2.2. Germany Cloud Gaming Market
12.2.3. Italy Cloud Gaming Market
12.2.4. France Cloud Gaming Market
12.2.5. Spain Cloud Gaming Market
12.2.6. Russia Cloud Gaming Market
12.2.7. Poland Cloud Gaming Market
12.2.8. NORDIC Cloud Gaming Market
12.2.9. BENELUX Cloud Gaming Market
12.2.10. Rest Of Europe Cloud Gaming Market
12.3. Europe Cloud Gaming Market, By Offering
12.3.1. Infrastructure
12.3.1.1. Compute
12.3.1.2. Memory
12.3.1.3. Storage
12.3.2. Game Platform Services
12.3.2.1. Content Services
12.3.2.2. PC Services
12.4. Europe Cloud Gaming Market, By Device Type
12.4.1. Smartphones
12.4.2. Tablets
12.4.3. Gaming Consoles
12.4.4. PCs & Laptops
12.4.5. Smart TVs
12.4.6. Head Mounted Displays
12.5. Europe Cloud Gaming Market, By Solution Type
12.5.1. Video Streaming
12.5.2. File Streaming
12.6. Europe Cloud Gaming Market, By Gamer Type
12.6.1. Casual Gamers
12.6.2. Avid Gamers
12.6.3. Hardcore Gamers
12.7. Europe Cloud Gaming Market Attractiveness Index
12.7.1. By Country
12.7.2. By Offering
12.7.3. By Device Type
12.7.4. By Solution Type
12.7.5. By Gamer Type
13. Asia Pacific Cloud Gaming Market Analysis and Forecast, 2020–2028
13.1. Introduction
13.1.1. Annual Growth Rate Comparison, By Country
13.1.2. BPS Analysis, By Country
13.2. Market (US$Mn) Forecast, By Country
13.2.1. China Cloud Gaming Market
13.2.2. India Cloud Gaming Market
13.2.3. Japan Cloud Gaming Market
13.2.4. Australia and New Zealand Cloud Gaming Market
13.2.5. South Korea Cloud Gaming Market
13.2.6. Rest of Asia Pacific Cloud Gaming Market
13.3. Asia Pacific Cloud Gaming Market, By Offering
13.3.1. Infrastructure
13.3.1.1. Compute
13.3.1.2. Memory
13.3.1.3. Storage
13.3.2. Game Platform Services
13.3.2.1. Content Services
13.3.2.2. PC Services
13.4. Asia Pacific Cloud Gaming Market, By Device Type
13.4.1. Smartphones
13.4.2. Tablets
13.4.3. Gaming Consoles
13.4.4. PCs & Laptops
13.4.5. Smart TVs
13.4.6. Head Mounted Displays
13.5. Asia Pacific Cloud Gaming Market, By Solution Type
13.5.1. Video Streaming
13.5.2. File Streaming
13.6. Asia Pacific Cloud Gaming Market, By Gamer Type
13.6.1. Casual Gamers
13.6.2. Avid Gamers
13.6.3. Hardcore Gamers
13.7. Asia Pacific Cloud Gaming Market Attractiveness Index
13.7.1. By Country
13.7.2. By Offering
13.7.3. By Device Type
13.7.4. By Solution Type
13.7.5. By Gamer Type
14. Middle East Cloud Gaming Market Analysis and Forecast, 2020–2028
14.1. Introduction
14.1.1. Annual Growth Rate Comparison, By Country
14.1.2. BPS Analysis, By Country
14.2. Market (US$Mn) Forecast, By Country
14.2.1. GCC Countries Cloud Gaming Market
14.2.2. Israel Cloud Gaming Market
14.2.3. Rest Of Middle East Cloud Gaming Market
14.3. Middle East Cloud Gaming Market, By Offering
14.3.1. Infrastructure
14.3.1.1. Compute
14.3.1.2. Memory
14.3.1.3. Storage
14.3.2. Game Platform Services
14.3.2.1. Content Services
14.3.2.2. PC Services
14.4. Middle East Cloud Gaming Market, By Device Type
14.4.1. Smartphones
14.4.2. Tablets
14.4.3. Gaming Consoles
14.4.4. PCs & Laptops
14.4.5. Smart TVs
14.4.6. Head Mounted Displays
14.5. Middle East Cloud Gaming Market, By Solution Type
14.5.1. Video Streaming
14.5.2. File Streaming
14.6. Middle East Cloud Gaming Market, By Gamer Type
14.6.1. Casual Gamers
14.6.2. Avid Gamers
14.6.3. Hardcore Gamers
14.7. Middle East Cloud Gaming Market Attractiveness Index
14.7.1. By Country
14.7.2. By Offering
14.7.3. By Device Type
14.7.4. By Solution Type
14.7.5. By Gamer Type
15. Africa Cloud Gaming Market Analysis and Forecast, 2020–2028
15.1. Introduction
15.1.1. Annual Growth Rate Comparison, By Country
15.1.2. BPS Analysis, By Country
15.2. Market (US$Mn) Forecast, By Country
15.2.1. South Africa Countries Cloud Gaming Market
15.2.2. Egypt Cloud Gaming Market
15.2.3. North Africa Cloud Gaming Market
15.2.4. Rest of Africa Cloud Gaming Market
15.3. Africa Cloud Gaming Market, By Offering
15.3.1. Infrastructure
15.3.1.1. Compute
15.3.1.2. Memory
15.3.1.3. Storage
15.3.2. Game Platform Services
15.3.2.1. Content Services
15.3.2.2. PC Services
15.4. Africa Cloud Gaming Market, By Device Type
15.4.1. Smartphones
15.4.2. Tablets
15.4.3. Gaming Consoles
15.4.4. PCs & Laptops
15.4.5. Smart TVs
15.4.6. Head Mounted Displays
15.5. Africa Cloud Gaming Market, By Solution Type
15.5.1. Video Streaming
15.5.2. File Streaming
15.6. Africa Cloud Gaming Market, By Gamer Type
15.6.1. Casual Gamers
15.6.2. Avid Gamers
15.6.3. Hardcore Gamers
15.7. Africa Cloud Gaming Market Attractiveness Index
15.7.1. By Country
15.7.2. By Offering
15.7.3. By Device Type
15.7.4. By Solution Type
15.7.5. By Gamer Type
16. Competitive Landscape
16.1. Competition Dashboard
16.2. Company Share Analysis
16.2.1. Market Analysis by Tier of Companies
16.2.2. Market Share Analysis of Top Players
16.3. Market Presence Analysis
16.3.1. Regional Footprint of Players
16.3.2. Product Footprint by Players
16.3.3. Channel Footprint by Players
16.4. Company Profiles
16.4.1. NVIDIA
16.4.1.1. Company overview
16.4.1.2. Financial overview
16.4.1.3. Key developments
16.4.1.4. Swot analysis
16.4.1.5. Strategies
16.4.1.6. Product analysis
16.4.2. Intel
16.4.3. Google
16.4.4. Microsoft
16.4.5. Amazon
16.4.6. Advanced Micro Devices
16.4.7. Sony
16.4.8. IBM
16.4.9. Tencent
16.4.10. Alibaba
17. Acronyms
The cloud gaming market is estimated to reach at a value of US$ *** Mn by the end of 2022 and expected to reach at a value of US$ *** Mn by 2030 with a significant CAGR of ***%.
The base year for the report is 2021 in cloud gaming market.
The global cloud gaming market is segmented on the basis of offering, device type, solution type, gamer type, and region.
The key participating players of the global cloud gaming market include NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba, among others.