Cloud Gaming Market

Cloud Gaming Market

Category : ICT Reports | Delivery Format : PDF,PPT | Publisher: Reports and Insights | Pages : 269

To learn more about this report, request a free sample copy

Cloud Gaming Market Overview

The report is titled ‘Cloud Gaming Market: Opportunity Analysis and Future Assessment 2020-2028’. An overview of conceptual frameworks, analytical approaches of the cloud gaming market is the main objective of the report, which further consists of the market opportunity and insights of the data involved in the making of the respective market. The cloud gaming market is expected to grow at a significant rate in the near future.

The global cloud gaming market is estimated to reach at a value of US$ xx Mn by the end of 2020 and expected to reach at a value of US$ xx Mn by 2028 with a significant CAGR of xx%

Cloud Gaming Introduction

Cloud gaming, also called gaming streaming or gaming on demand, can be understood as a form of web gaming that enables direct streaming of games onto the user’s mobile device, personal computer (PC), or console. This is accomplished by setting up a remote connection with a third-party organization that has the software of the game gathered in their server. It allows users to play games online without the need to purchase or download the authentic software.

Cloud gaming also offers an incorporated gaming experience on smart devices that enables the user to view another user’s game by way of live video streaming. It intends to provide an upright and smooth game-playing experience to the end users across multiple devices.

Cloud Gaming Market Dynamics

The expeditiously rising trend of video games and computer gaming among youngsters in today’s contemporary world is rapidly boosting the digitalization in gaming technology and mobile gaming audience, ultimately expected to elevate the cloud gaming market in the future years.

In addition to that, benefits of cloud gaming such as consistent updates and proper upkeep of the backup which further erases the need to maintain physical copy of software and ultimately, cuts off the entire gaming cost, is also estimated to offer major breakthroughs to the growth of the global cloud gaming market in the following years.

Other than that, cloud gaming also provides a diminution of data storage as well as simplicity of accessibility to the users. All such factors have assisted the cloud gaming market to gain traction all around the world.

Furthermore, the ease at accessibility of instant play games, enhanced network connectivity and improved gameplays on nearly all kinds of operating systems including Mac, Android, iOS, Linux, and Chrome OS are also projected to promote the global cloud gaming market growth in the coming years.

Cloud Gaming Market Segmentation

The global cloud gaming market is segmented on the basis of offering, device type, solution type, gamer type, and region.

By Offering

Infrastructure

Compute

Memory

Storage

Game Platform Services

Content Services

PC Services

By Device Type

Smartphones

Tablets

Gaming Consoles

PCs & Laptops

Smart TVs

Head Mounted Displays

By Solution Type

Video Streaming

File Streaming

By Gamer Type

Casual Gamers

Avid Gamers

Hardcore Gamers

By Region

North America

Latin America

Europe

Asia Pacific

Middle East

Africa

Cloud Gaming Market Key Players

The key participating players of the global cloud gaming market include NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba, among others.

Reports & Insights Overview on Cloud Gaming Market Report

The non-identical approach of Reports & Insights stands with conceptual methods backed up with the data analysis. The novel market understanding approach makes up the standard of the assessment results that give a better opportunity for the customers to put their effort.

A research report on the Cloud Gaming market by Reports & Insights is an in-depth and extensive study of the market based on the necessary data crunching and statistical analysis. It provides a brief view of the dynamics flowing through the market, which includes the factors that support the market and the factors that are acting as impedance for the growth of the market.

Furthermore, the report includes the various trends and opportunities in the respective market in different regions for a better understanding of readers that helps to analyze the potential of the market.

Factors that are benchmarked while estimating the market

Various factors that are benchmarked while estimating the market growth includes (but not restricted to):

New product designs and launches

Current product compliance

Reimbursement

Concerns for use of Cloud Gaming

Advantages of Cloud Gaming

Actions taken by the manufacturer and respective regulatory authorities also impact the market growth of the segment. These factors are understood at regional level and in major countries globally for providing regional insights of the product segment in the report. This helps our clients to make informed decisions.

A mix of top-down and bottom-up approach is followed to arrive and validate our market value estimations. For a product segment where one/two manufacturer(s) dominates the market, it’s product sales, previous growth rates and market expansion plans are considered to generate market share in the global market.


Summarized Info Details
Base Year: 2020 Forecast Period: 2021-2028
Key Geographies:
  • North America, Latin America, Asia Pacific, Europe, Middle East and Africa
Market Segmentation:
  • The global cloud gaming market is segmented on the basis of offering, device type, solution type, gamer type, and region
Key Players:

The key participating players of the global cloud gaming market include NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba, among others.

Key Dynamics:
  • The expeditiously rising trend of video games and computer gaming among youngsters in today’s contemporary world is rapidly boosting the digitalization in gaming technology and mobile gaming audience, ultimately expected to elevate the cloud gaming market in the future years
Market Size: US$ 15,850.3 Mn by 2028 CAGR: 63.3%

To learn more about this report, request a free sample copy


1.    Global Cloud Gaming Market Report Overview

1.1.    Introduction

1.2.    Report Description

1.3.    Methodology

2.    Global Cloud Gaming Market Overview

2.1.    Introduction

2.1.1.    Introduction

2.1.2.    Market Taxonomy

2.2.    Executive Summary

2.3.    Global Cloud Gaming Market Snapshot

2.4.    Global Cloud Gaming Market Size And Forecast, 2020–2028

2.4.1.    Introduction

2.4.2.    Market Value Forecast And Annual Growth Rate (AGR) Comparison (2020–2028)

2.5.    Global Cloud Gaming Market Dynamics

2.5.1.    Drivers

2.5.2.    Restraints

2.5.3.    Opportunity

2.5.4.    Trends

2.6.    Porter’s Five Forces Model

2.7.    SWOT Analysis

2.8.    PEST Analysis

2.9.    Demand Analysis

2.10.    Pricing Analysis

3.    Cloud Gaming Assessment and Analysis

3.1.    Cloud Gaming Impact Analysis

3.2.    Technology Analysis

3.3.    Feature Analysis 

3.4.    Potential Analysis

4.    Covid-19 Impact on Cloud Gaming Market

4.1.    Impact Analysis of Covid-19 on the global Cloud Gaming market

4.2.    Effect On Value Chain

4.3.    Business Impact W.R.T Revenue 

4.4.    Volatility In Price 

4.5.    Effect On The Overall Trade 

4.6.    Market Impact Analysis In 2020 (Quarter Wise)

5.    Global Cloud Gaming Market, By Offering

5.1.    Introduction

5.1.1.    Annual Growth Rate Comparison, By Offering

5.1.2.    BPS Analysis, By Offering

5.2.    Market Revenue (US$Mn) and Forecast, By Offering

5.2.1.    Infrastructure

5.2.1.1.    Compute

5.2.1.2.    Memory

5.2.1.3.    Storage 

5.2.2.    Game Platform Services

5.2.2.1.    Content Services

5.2.2.2.    PC Services 

5.3.    Global Cloud Gaming Market Attractiveness Index, By Offering

6.    Global Cloud Gaming Market, By Device Type

6.1.    Introduction

6.1.1.    Annual Growth Rate Comparison, By Device Type

6.1.2.    BPS Analysis, By Device Type

6.2.    Market Revenue (US$Mn) and Forecast, By Device Type

6.2.1.    Smartphones

6.2.2.    Tablets

6.2.3.    Gaming Consoles

6.2.4.    PCs & Laptops

6.2.5.    Smart TVs

6.2.6.    Head Mounted Displays 

6.3.    Global Cloud Gaming Market Attractiveness Index, By Device Type

7.    Global Cloud Gaming Market, By Solution Type

7.1.    Introduction

7.1.1.    Annual Growth Rate Comparison, By Solution Type

7.1.2.    BPS Analysis, By Solution Type

7.2.    Market Revenue (US$Mn) and Forecast, By Solution Type

7.2.1.    Video Streaming

7.2.2.    File Streaming

7.3.    Global Cloud Gaming Market Attractiveness Index, By Solution Type

8.    Global Cloud Gaming Market, By Gamer Type

8.1.    Introduction

8.1.1.    Annual Growth Rate Comparison, By Gamer Type

8.1.2.    BPS Analysis, By Gamer Type

8.2.    Market Revenue (US$Mn) and Forecast, By Gamer Type

8.2.1.    Casual Gamers

8.2.2.    Avid Gamers

8.2.3.    Hardcore Gamers

8.3.    Global Cloud Gaming Market Attractiveness Index, By Gamer Type

9.    Global Cloud Gaming Market, By Region 

9.1.    Introduction

9.1.1.    Annual Growth Rate Comparison, By Region

9.1.2.    BPS Analysis, By Region

9.2.    Market Revenue (US$Mn) and Forecast, By Region

9.2.1.    North America

9.2.2.    Latin America

9.2.3.    Europe

9.2.4.    Asia Pacific

9.2.5.    Middle East 

9.2.6.    Africa

9.3.    Global Cloud Gaming Market Attractiveness Index, By Region

10.    North America Cloud Gaming Market Analysis and Forecast, 2020–2028

10.1.    Introduction

10.1.1.    Annual Growth Rate Comparison, By Country

10.1.2.    BPS Analysis, By Country

10.2.    Market Revenue (US$Mn) and Forecast, By Country

10.2.1.    U.S. Cloud Gaming Market

10.2.2.    Canada Cloud Gaming Market

10.3.    North America Cloud Gaming Market, By Offering 

10.3.1.    Infrastructure

10.3.1.1.    Compute

10.3.1.2.    Memory

10.3.1.3.    Storage 

10.3.2.    Game Platform Services

10.3.2.1.    Content Services

10.3.2.2.    PC Services 

10.4.    North America Cloud Gaming Market, By Device Type

10.4.1.    Smartphones

10.4.2.    Tablets

10.4.3.    Gaming Consoles

10.4.4.    PCs & Laptops

10.4.5.    Smart TVs

10.4.6.    Head Mounted Displays 

10.5.    North America Cloud Gaming Market, By Solution Type 

10.5.1.    Video Streaming

10.5.2.    File Streaming

10.6.    North America Cloud Gaming Market, By Gamer Type 

10.6.1.    Casual Gamers

10.6.2.    Avid Gamers

10.6.3.    Hardcore Gamers

10.7.    North America Cloud Gaming Market Attractiveness Index

10.7.1.    By Country

10.7.2.    By Offering

10.7.3.    By Device Type

10.7.4.    By Solution Type

10.7.5.    By Gamer Type

11.    Latin America Cloud Gaming Market Analysis and Forecast, 2020–2028

11.1.    Introduction

11.1.1.    Annual Growth Rate Comparison, By Country

11.1.2.    BPS Analysis, By Country

11.2.    Market (US$Mn) Forecast, By Country

11.2.1.    Brazil Cloud Gaming Market

11.2.2.    Mexico Cloud Gaming Market

11.2.3.    Rest Of Latin America Cloud Gaming Market

11.3.    Latin America Cloud Gaming Market, By Offering 

11.3.1.    Infrastructure

11.3.1.1.    Compute

11.3.1.2.    Memory

11.3.1.3.    Storage 

11.3.2.    Game Platform Services

11.3.2.1.    Content Services

11.3.2.2.    PC Services 

11.4.    Latin America Cloud Gaming Market, By Device Type

11.4.1.    Smartphones

11.4.2.    Tablets

11.4.3.    Gaming Consoles

11.4.4.    PCs & Laptops

11.4.5.    Smart TVs

11.4.6.    Head Mounted Displays 

11.5.    Latin America Cloud Gaming Market, By Solution Type 

11.5.1.    Video Streaming

11.5.2.    File Streaming

11.6.    Latin America Cloud Gaming Market, By Gamer Type 

11.6.1.    Casual Gamers

11.6.2.    Avid Gamers

11.6.3.    Hardcore Gamers

11.7.    Latin America Cloud Gaming Market Attractiveness Index

11.7.1.    By Country

11.7.2.    By Offering

11.7.3.    By Device Type

11.7.4.    By Solution Type

11.7.5.    By Gamer Type

12.    Europe Cloud Gaming Market Analysis and Forecast, 2020–2028

12.1.    Introduction

12.1.1.    Annual Growth Rate Comparison, By Country

12.1.2.    BPS Analysis, By Country

12.2.    Market (US$Mn) Forecast, By Country

12.2.1.    U.K. Cloud Gaming Market

12.2.2.    Germany Cloud Gaming Market

12.2.3.    Italy Cloud Gaming Market

12.2.4.    France Cloud Gaming Market

12.2.5.    Spain Cloud Gaming Market

12.2.6.    Russia Cloud Gaming Market

12.2.7.    Poland Cloud Gaming Market

12.2.8.    NORDIC Cloud Gaming Market

12.2.9.    BENELUX Cloud Gaming Market

12.2.10.    Rest Of Europe Cloud Gaming Market

12.3.    Europe Cloud Gaming Market, By Offering 

12.3.1.    Infrastructure

12.3.1.1.    Compute

12.3.1.2.    Memory

12.3.1.3.    Storage 

12.3.2.    Game Platform Services

12.3.2.1.    Content Services

12.3.2.2.    PC Services 

12.4.    Europe Cloud Gaming Market, By Device Type

12.4.1.    Smartphones

12.4.2.    Tablets

12.4.3.    Gaming Consoles

12.4.4.    PCs & Laptops

12.4.5.    Smart TVs

12.4.6.    Head Mounted Displays 

12.5.    Europe Cloud Gaming Market, By Solution Type 

12.5.1.    Video Streaming

12.5.2.    File Streaming

12.6.    Europe Cloud Gaming Market, By Gamer Type 

12.6.1.    Casual Gamers

12.6.2.    Avid Gamers

12.6.3.    Hardcore Gamers

12.7.    Europe Cloud Gaming Market Attractiveness Index

12.7.1.    By Country

12.7.2.    By Offering

12.7.3.    By Device Type

12.7.4.    By Solution Type

12.7.5.    By Gamer Type

13.    Asia Pacific Cloud Gaming Market Analysis and Forecast, 2020–2028

13.1.    Introduction

13.1.1.    Annual Growth Rate Comparison, By Country

13.1.2.    BPS Analysis, By Country

13.2.    Market (US$Mn) Forecast, By Country

13.2.1.    China Cloud Gaming Market

13.2.2.    India Cloud Gaming Market

13.2.3.    Japan Cloud Gaming Market

13.2.4.    Australia and New Zealand Cloud Gaming Market

13.2.5.    South Korea Cloud Gaming Market

13.2.6.    Rest of Asia Pacific Cloud Gaming Market

13.3.    Asia Pacific Cloud Gaming Market, By Offering 

13.3.1.    Infrastructure

13.3.1.1.    Compute

13.3.1.2.    Memory

13.3.1.3.    Storage 

13.3.2.    Game Platform Services

13.3.2.1.    Content Services

13.3.2.2.    PC Services 

13.4.    Asia Pacific Cloud Gaming Market, By Device Type

13.4.1.    Smartphones

13.4.2.    Tablets

13.4.3.    Gaming Consoles

13.4.4.    PCs & Laptops

13.4.5.    Smart TVs

13.4.6.    Head Mounted Displays 

13.5.    Asia Pacific Cloud Gaming Market, By Solution Type 

13.5.1.    Video Streaming

13.5.2.    File Streaming

13.6.    Asia Pacific Cloud Gaming Market, By Gamer Type 

13.6.1.    Casual Gamers

13.6.2.    Avid Gamers

13.6.3.    Hardcore Gamers

13.7.    Asia Pacific Cloud Gaming Market Attractiveness Index

13.7.1.    By Country

13.7.2.    By Offering

13.7.3.    By Device Type

13.7.4.    By Solution Type

13.7.5.    By Gamer Type

14.    Middle East Cloud Gaming Market Analysis and Forecast, 2020–2028

14.1.    Introduction

14.1.1.    Annual Growth Rate Comparison, By Country

14.1.2.    BPS Analysis, By Country

14.2.    Market (US$Mn) Forecast, By Country

14.2.1.    GCC Countries Cloud Gaming Market

14.2.2.    Israel Cloud Gaming Market

14.2.3.    Rest Of Middle East Cloud Gaming Market

14.3.    Middle East Cloud Gaming Market, By Offering 

14.3.1.    Infrastructure

14.3.1.1.    Compute

14.3.1.2.    Memory

14.3.1.3.    Storage 

14.3.2.    Game Platform Services

14.3.2.1.    Content Services

14.3.2.2.    PC Services 

14.4.    Middle East Cloud Gaming Market, By Device Type

14.4.1.    Smartphones

14.4.2.    Tablets

14.4.3.    Gaming Consoles

14.4.4.    PCs & Laptops

14.4.5.    Smart TVs

14.4.6.    Head Mounted Displays 

14.5.    Middle East Cloud Gaming Market, By Solution Type 

14.5.1.    Video Streaming

14.5.2.    File Streaming

14.6.    Middle East Cloud Gaming Market, By Gamer Type 

14.6.1.    Casual Gamers

14.6.2.    Avid Gamers

14.6.3.    Hardcore Gamers

14.7.    Middle East Cloud Gaming Market Attractiveness Index

14.7.1.    By Country

14.7.2.    By Offering

14.7.3.    By Device Type

14.7.4.    By Solution Type

14.7.5.    By Gamer Type

15.    Africa Cloud Gaming Market Analysis and Forecast, 2020–2028

15.1.    Introduction

15.1.1.    Annual Growth Rate Comparison, By Country

15.1.2.    BPS Analysis, By Country

15.2.    Market (US$Mn) Forecast, By Country

15.2.1.    South Africa Countries Cloud Gaming Market

15.2.2.    Egypt Cloud Gaming Market

15.2.3.    North Africa Cloud Gaming Market

15.2.4.    Rest of Africa Cloud Gaming Market

15.3.    Africa Cloud Gaming Market, By Offering 

15.3.1.    Infrastructure

15.3.1.1.    Compute

15.3.1.2.    Memory

15.3.1.3.    Storage 

15.3.2.    Game Platform Services

15.3.2.1.    Content Services

15.3.2.2.    PC Services 

15.4.    Africa Cloud Gaming Market, By Device Type

15.4.1.    Smartphones

15.4.2.    Tablets

15.4.3.    Gaming Consoles

15.4.4.    PCs & Laptops

15.4.5.    Smart TVs

15.4.6.    Head Mounted Displays 

15.5.    Africa Cloud Gaming Market, By Solution Type 

15.5.1.    Video Streaming

15.5.2.    File Streaming

15.6.    Africa Cloud Gaming Market, By Gamer Type 

15.6.1.    Casual Gamers

15.6.2.    Avid Gamers

15.6.3.    Hardcore Gamers

15.7.    Africa Cloud Gaming Market Attractiveness Index

15.7.1.    By Country

15.7.2.    By Offering

15.7.3.    By Device Type

15.7.4.    By Solution Type

15.7.5.    By Gamer Type

16.    Competitive Landscape

16.1.    Competition Dashboard

16.2.    Company Share Analysis

16.2.1.    Market Analysis by Tier of Companies

16.2.2.    Market Share Analysis of Top Players

16.3.    Market Presence Analysis

16.3.1.    Regional Footprint of Players

16.3.2.    Product Footprint by Players

16.3.3.    Channel Footprint by Players

16.4.    Company Profiles

16.4.1.    NVIDIA 

16.4.1.1.    Company overview

16.4.1.2.    Financial overview

16.4.1.3.    Key developments

16.4.1.4.    Swot analysis

16.4.1.5.    Strategies

16.4.1.6.    Product analysis

16.4.2.    Intel

16.4.3.    Google

16.4.4.    Microsoft

16.4.5.    Amazon

16.4.6.    Advanced Micro Devices

16.4.7.    Sony

16.4.8.    IBM

16.4.9.    Tencent

16.4.10.    Alibaba

17.    Acronyms

Select License Type

Frequently Asked Questions

Cloud gaming, also called gaming streaming or gaming on demand, can be understood as a form of web gaming that enables direct streaming of games onto the user’s mobile device, personal computer (PC), or console. This is accomplished by setting up a remote connection with a third-party organization that has the software of the game gathered in their server.

The expeditiously rising trend of video games and computer gaming among youngsters in today’s contemporary world is rapidly boosting the digitalization in gaming technology and mobile gaming audience, ultimately expected to elevate the cloud gaming market in the future years

The global cloud gaming market is segmented on the basis of offering, device type, solution type, gamer type, and region.

The key participating players of the global cloud gaming market include NVIDIA, Intel, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba, among others.



This site uses cookies, including third-party cookies, that help us to provide and improve our services. Privacy Policy

OK