3D & 4D Technology Market

Category : Information & Communication Technology Reports | Delivery Format : PDF,PPT | Publisher: Reports and Insights | Pages : 200

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3D & 4D Technology Introduction

The 3D & 4D technology helps to enhance the audience experience of virtual reality with the help of depth effect. Presently, 4D technology is bringing revolutionary changes in the field of healthcare and the entertainment sector. For example, 4D technology helping to enhance ultrasound technology by providing four dimension pictures which bring high clarity and moving 3 dimension picture of a baby which is expected to act as one of the major factors to drive the growth of 3D & 4D technology market globally. 

The global 3d & 4d technology market in 2020 is estimated for more than US$ 201.1 Bn and expected to reach a value of US$ 692.1 Bn by 2028 with a significant CAGR of 16.8%.

3D & 4D Technology Market Dynamics

Increasing demand for 3D & 4D technologies in the various end-use industry, evolution in the entertainment industry for virtual reality, investment by private companies, and government funding to drive the development of cost-effective 3D printing services are some of the factors that will drive the growth of 3D & 4D Technology market during the forecast period.

3D & 4D Technology Market Regional Analysis

On the basis of region, the global 3D & 4D technology market is segmented into six regions namely North America, Latin America, Asia Pacific, Europe, Middle East, and Africa. North America 3D & 4D technology market is expected to be the most dominating market throughout the forecast period. Technological advancement and increasing investment of private companies in the region are some of the revenue-boosting factors.

3D & 4D Technology Market Players

The 3D & 4D technology market is mainly dominated by:

•    Samsung Electronics Co., Ltd.

•    Faro Technologies, Inc.

•    Hexagon Ab

•    Autodesk, Inc.

•    Dassaults Systèmes SA

•    3D Systems Corporation

•    Stratasys Ltd.

•    Dreamworks Animation SKG, Inc.

•    Vicon Motion Capture Systems Ltd.

•    Barco N.V.

•    Dolby Laboratories, Inc.

•    Sony Corporation

•    Google Inc.

•    Cognex Corporation

•    Qualisys Ab  

3D & 4D Technology Market Segmentation

The 3D & 4D technology market is segmented on the basis of technology, applications, end-use industry, and by region     

On the basis of technology, the 3D & 4D technology market is segmented into 3D Input Devices, 3D Imaging Solutions, 3D Output Devices, and 3D Applications. 3D input devices are further sub-segmented into scanners, cameras, and sensors. 3D out devices is sub-segmented into displays, head-mounted displays, smartphones, digital signage displays, televisions, projectors, glasses and printers.

Furthermore, 3D imaging solutions are sub-segmented into modeling, scanning, layout & animation, rendering, and image reconstruction. According to MMC analysis, the input devices segment is expected to grow at the highest CAGR in terms of value during the forecast period (2020-2028).

3D & 4D technology Market Segmentation

By Technology

•    3D Input Devices 

o    3D Scanners

o    3D Cameras

o    3D Sensors

•    3D Imaging Solutions 

o    3D Modeling

o    3D Scanning

o    3D Layout & Animation

o    3D Rendering

o    3D Image Reconstruction

•    3D Output Devices 

o    3D Displays

o    Head-Mounted Displays

o    3D Smartphones

o    3D Digital Signage Displays

o    3D Televisions

o    3D Projectors

o    3D Glasses

o    3D Printers

    4D Printing

By 3D Applications

•    3D Gaming

•    3D Cinema

o    4D Cinema

•    3D Navigation

•    3D Animation

•    3D Motion Capture

•    3D Machine Vision

•    3D Metrology

•    3D Gesture Recognition

By End-Use Industry

•    Military & Defense 

•    Automotive 

•    Construction 

•    Consumer Goods 

•    Engineering 

•    Entertainment 

•    Healthcare

•    Research

By Region

•    North America

•    Latin America

•    Europe

•    Asia Pacific

•    Middle East

•    Africa

Factors that are benchmarked while estimating the market

Various factors that are benchmarked while estimating the market growth includes (but not restricted to):

•    New product designs and launches

•    Current product compliance

•    Reimbursement

•    Concerns for use of 3D & 4D technology

•    Advantages of 3D & 4D technology over other modalities

Actions taken by the manufacturer and respective regulatory authorities also impact the market growth of the segment. These factors are understood at the regional level and in major countries globally for providing regional insights of the product segment in the report. This helps our clients to make informed decision.

A mix of the top-down and bottom-up approach is followed to arrive at and validate our market value estimations. For a product segment wherein one/two manufacturer(s) dominates the market, its product sales, previous growth rates, and market expansion plans are considered to generate market share in the global market.


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1.    Global 3D & 4D Technology Market Report Overview

1.1.    Introduction

1.2.    Report Description

1.3.    Methodology

2.    Global 3D & 4D Technology Market Overview

2.1.    Introduction

2.1.1.    Introduction

2.1.2.    Market Taxonomy

2.2.    Executive Summary

2.3.    Global 3D & 4D Technology Market Snapshot

2.4.    Global 3D & 4D Technology Market Size and Forecast, 2020–2028

2.4.1.    Introduction

2.4.2.    Market Value Forecast and Annual Growth Rate (AGR) Comparison (2020–2028)

2.5.    Global 3D & 4D Technology Market Dynamics

2.5.1.    Drivers

2.5.2.    Restraints

2.5.3.    Opportunity

2.5.4.    Trends

2.6.    Key Regulations

2.7.    Porter’s Five Forces Model

3.    Global 3D & 4D Technology Market, By Technology

3.1.    Introduction

3.1.1.    Annual Growth Rate Comparison, By Technology

3.1.2.    BPS Analysis, By Technology

3.2.    Market Revenue (US$Mn) Forecast, By Technology

3.2.1.    3D Input Devices

3.2.1.1.    3D Scanners

3.2.1.2.    3D Cameras

3.2.1.3.    3D Sensors

3.2.2.    3D Imaging Solutions

3.2.2.1.    3D Modelling

3.2.2.2.    3D Scanning

3.2.2.3.    3D Layout & Animation

3.2.2.4.    3D Rendering

3.2.2.5.    3D Image Reconstruction

3.2.3.    3D Output Devices

3.2.3.1.    3D Displays

3.2.3.2.    Head-Mounted Displays

3.2.3.3.    3D Smartphones

3.2.3.4.    3D Digital Signage Displays

3.2.3.5.    3D Televisions

3.2.3.6.    3D Projectors

3.2.3.7.    3D Glasses

3.2.3.8.    3D Printers

3.2.3.8.1.    4D Printing

3.2.4.    3D Applications

3.2.4.1.    3D Gaming

3.2.4.2.    3D Cinema

3.2.4.2.1.    4D Cinema

3.2.5.    3D Navigation

3.2.6.    3D Animation

3.2.7.    3D Motion Capture

3.2.8.    3D Machine Vision

3.2.9.    3D Metrology

3.2.10.    3D Gesture Recognition

3.3.    Global 3D & 4D Technology Market Attractiveness Index, By Technology

4.    Global 3D & 4D End Use Industry Market, By End Use Industry

4.1.    Introduction

4.1.1.    Annual Growth Rate Comparison, By End Use Industry

4.1.2.    BPS Analysis, By End Use Industry

4.2.    Market Revenue (US$Mn) Forecast, By End Use Industry

4.2.1.    Military & Defence

4.2.2.    Automotive

4.2.3.    Construction

4.2.4.    Consumer

4.2.5.    Engineering

4.2.6.    Entertainment

4.2.7.    Healthcare

4.3.    Global 3D & 4D Technology Market Attractiveness Index, By End Use Industry

5.    Global 3D & 4D Technology Market, By Region

5.1.    Introduction

5.1.1.    Annual Growth Rate Comparison, By Region

5.1.2.    BPS Analysis, By Region

5.2.    Market Revenue (US$Mn) Forecast, By Region

5.2.1.    North America

5.2.2.    Latin America

5.2.3.    Europe

5.2.4.    Asia Pacific

5.2.5.    Middle East

5.2.6.    Africa

5.3.    Global 3D & 4D Technology Market Attractiveness Index, By Region

6.    North America 3D & 4D Technology Market Analysis and Forecast, 2020–2028

6.1.    Introduction

6.1.1.    Annual Growth Rate Comparison, By Country

6.1.2.    BPS Analysis, By Country

6.2.    Market Revenue (US$Mn) Forecast, By Country

6.2.1.    U.S. 3D & 4D Technology Market

6.2.2.    Canada 3D & 4D Technology Market

6.3.    North America 3D & 4D Technology Market, By Technology

6.3.1.    3D Input Devices

6.3.1.1.    3D Scanners

6.3.1.2.    3D Cameras

6.3.1.3.    3D Sensors

6.3.2.    3D Imaging Solutions

6.3.2.1.    3D Modelling

6.3.2.2.    3D Scanning

6.3.2.3.    3D Layout & Animation

6.3.2.4.    3D Rendering

6.3.2.5.    3D Image Reconstruction

6.3.3.    3D Output Devices

6.3.3.1.    3D Displays

6.3.3.2.    Head-Mounted Displays

6.3.3.3.    3D Smartphones

6.3.3.4.    3D Digital Signage Displays

6.3.3.5.    3D Televisions

6.3.3.6.    3D Projectors

6.3.3.7.    3D Glasses

6.3.3.8.    3D Printers

6.3.3.8.1.    4D Printing

6.3.4.    3D Applications

6.3.4.1.    3D Gaming

6.3.4.2.    3D Cinema

6.3.4.2.1.    4D Cinema

6.3.5.    3D Navigation

6.3.6.    3D Animation

6.3.7.    3D Motion Capture

6.3.8.    3D Machine Vision

6.3.9.    3D Metrology

6.3.10.    3D Gesture Recognition

6.4.    North America 3D & 4D Technology Market, By End Use Industry

6.4.1.    Military & Defense

6.4.2.    Automotive

6.4.3.    Construction

6.4.4.    Consumer

6.4.5.    Engineering

6.4.6.    Entertainment

6.4.7.    Healthcare

6.5.    North America 3D & 4D Technology Market Attractiveness Index

6.5.1.    By Country

6.5.2.    By Technology

6.5.3.    By End Use Industry

7.    Latin America 3D & 4D Technology Market Analysis and Forecast, 2020–2028

7.1.    Introduction

7.1.1.    Annual Growth Rate Comparison, By Country

7.1.2.    BPS Analysis, By Country

7.2.    Market (US$Mn) Forecast, By Country

7.2.1.    Brazil 3D & 4D Technology Market

7.2.2.    Mexico 3D & 4D Technology Market

7.2.3.    Argentina 3D & 4D Technology Market

7.2.4.    Rest of Latin America 3D & 4D Technology Market

7.3.    Latin America 3D & 4D Technology Market, By Technology

7.3.1.    3D Input Devices

7.3.1.1.    3D Scanners

7.3.1.2.    3D Cameras

7.3.1.3.    3D Sensors

7.3.2.    3D Imaging Solutions

7.3.2.1.    3D Modelling

7.3.2.2.    3D Scanning

7.3.2.3.    3D Layout & Animation

7.3.2.4.    3D Rendering

7.3.2.5.    3D Image Reconstruction

7.3.3.    3D Output Devices

7.3.3.1.    3D Displays

7.3.3.2.    Head-Mounted Displays

7.3.3.3.    3D Smartphones

7.3.3.4.    3D Digital Signage Displays

7.3.3.5.    3D Televisions

7.3.3.6.    3D Projectors

7.3.3.7.    3D Glasses

7.3.3.8.    3D Printers

7.3.3.8.1.    4D Printing

7.3.4.    3D Applications

7.3.4.1.    3D Gaming

7.3.4.2.    3D Cinema

7.3.4.2.1.    4D Cinema

7.3.5.    3D Navigation

7.3.6.    3D Animation

7.3.7.    3D Motion Capture

7.3.8.    3D Machine Vision

7.3.9.    3D Metrology

7.3.10.    3D Gesture Recognition

7.4.    Latin America 3D & 4D Technology Market, By End Use Industry

7.4.1.    Military & Defense

7.4.2.    Automotive

7.4.3.    Construction

7.4.4.    Consumer

7.4.5.    Engineering

7.4.6.    Entertainment

7.4.7.    Healthcare

7.5.    Latin America 3D & 4D Technology Market Attractiveness Index

7.5.1.    By Country

7.5.2.    By Technology

7.5.3.    By End Use Industry

8.    Europe 3D & 4D Technology Market Analysis and Forecast, 2020–2028

8.1.    Introduction

8.1.1.    Annual Growth Rate Comparison, By Country

8.1.2.    BPS Analysis, By Country

8.2.    Market (US$Mn) Forecast, By Country

8.2.1.    U.K. 3D & 4D Technology Market

8.2.2.    Germany 3D & 4D Technology Market

8.2.3.    Italy 3D & 4D Technology Market

8.2.4.    France 3D & 4D Technology Market

8.2.5.    Spain 3D & 4D Technology Market

8.2.6.    Russia 3D & 4D Technology Market

8.2.7.    Poland 3D & 4D Technology Market

8.2.8.    BENELUX 3D & 4D Technology Market

8.2.9.    NORDIC 3D & 4D Technology Market

8.2.10.    Rest of Europe 3D & 4D Technology Market

8.3.    Europe 3D & 4D Technology Market, By Technology

8.3.1.    3D Input Devices

8.3.1.1.    3D Scanners

8.3.1.2.    3D Cameras

8.3.1.3.    3D Sensors

8.3.2.    3D Imaging Solutions

8.3.2.1.    3D Modelling

8.3.2.2.    3D Scanning

8.3.2.3.    3D Layout & Animation

8.3.2.4.    3D Rendering

8.3.2.5.    3D Image Reconstruction

8.3.3.    3D Output Devices

8.3.3.1.    3D Displays

8.3.3.2.    Head-Mounted Displays

8.3.3.3.    3D Smartphones

8.3.3.4.    3D Digital Signage Displays

8.3.3.5.    3D Televisions

8.3.3.6.    3D Projectors

8.3.3.7.    3D Glasses

8.3.3.8.    3D Printers

8.3.3.8.1.    4D Printing

8.3.4.    3D Applications

8.3.4.1.    3D Gaming

8.3.4.2.    3D Cinema

8.3.4.2.1.    4D Cinema

8.3.5.    3D Navigation

8.3.6.    3D Animation

8.3.7.    3D Motion Capture

8.3.8.    3D Machine Vision

8.3.9.    3D Metrology

8.3.10.    3D Gesture Recognition

8.4.    Europe 3D & 4D Technology Market, By End Use Industry

8.4.1.    Military & Defense

8.4.2.    Automotive

8.4.3.    Construction

8.4.4.    Consumer

8.4.5.    Engineering

8.4.6.    Entertainment

8.4.7.    Healthcare

8.5.    Europe 3D & 4D Technology Market Attractiveness Index

8.5.1.    By Country

8.5.2.    By Technology

8.5.3.    By End Use Industry

9.    Asia Pacific 3D & 4D Technology Market Analysis and Forecast, 2020–2028

9.1.    Introduction

9.1.1.    Annual Growth Rate Comparison, By Country

9.1.2.    BPS Analysis, By Country

9.2.    Market (US$Mn) Forecast, By Country

9.2.1.    China 3D & 4D Technology Market

9.2.2.    India 3D & 4D Technology Market

9.2.3.    Japan 3D & 4D Technology Market

9.2.4.    Australia and New Zealand 3D & 4D Technology Market

9.2.5.    South Korea 3D & 4D Technology Market

9.2.6.    ASEAN 3D & 4D Technology Market

9.2.7.    Rest of Asia Pacific 3D & 4D Technology Market

9.3.    Asia Pacific 3D & 4D Technology Market, By Technology

9.3.1.    3D Input Devices

9.3.1.1.    3D Scanners

9.3.1.2.    3D Cameras

9.3.1.3.    3D Sensors

9.3.2.    3D Imaging Solutions

9.3.2.1.    3D Modelling

9.3.2.2.    3D Scanning

9.3.2.3.    3D Layout & Animation

9.3.2.4.    3D Rendering

9.3.2.5.    3D Image Reconstruction

9.3.3.    3D Output Devices

9.3.3.1.    3D Displays

9.3.3.2.    Head-Mounted Displays

9.3.3.3.    3D Smartphones

9.3.3.4.    3D Digital Signage Displays

9.3.3.5.    3D Televisions

9.3.3.6.    3D Projectors

9.3.3.7.    3D Glasses

9.3.3.8.    3D Printers

9.3.3.8.1.    4D Printing

9.3.4.    3D Applications

9.3.4.1.    3D Gaming

9.3.4.2.    3D Cinema

9.3.4.2.1.    4D Cinema

9.3.5.    3D Navigation

9.3.6.    3D Animation

9.3.7.    3D Motion Capture

9.3.8.    3D Machine Vision

9.3.9.    3D Metrology

9.3.10.    3D Gesture Recognition

9.4.    Asia Pacific 3D & 4D Technology Market, By End Use Industry

9.4.1.    Military & Defense

9.4.2.    Automotive

9.4.3.    Construction

9.4.4.    Consumer

9.4.5.    Engineering

9.4.6.    Entertainment

9.4.7.    Healthcare

9.5.    Asia Pacific 3D & 4D Technology Market Attractiveness Index

9.5.1.    By Country

9.5.2.    By Technology

9.5.3.    By End Use Industry

10.    Middle East 3D & 4D Technology Market, By Region

10.1.    Introduction

10.1.1.    Annual Growth Rate Comparison, By Country

10.1.2.    BPS Analysis, By Country

10.2.    Market (US$Mn) Forecast, By Country

10.2.1.    GCC Countries 3D & 4D Technology Market

10.2.2.    Israel 3D & 4D Technology Market

10.2.3.    Oman 3D & 4D Technology Market

10.2.4.    Rest of Middle East 3D & 4D Technology Market

10.3.    Middle East 3D & 4D Technology Market, By Technology

10.3.1.    3D Input Devices

10.3.1.1.    3D Scanners

10.3.1.2.    3D Cameras

10.3.1.3.    3D Sensors

10.3.2.    3D Imaging Solutions

10.3.2.1.    3D Modelling

10.3.2.2.    3D Scanning

10.3.2.3.    3D Layout & Animation

10.3.2.4.    3D Rendering

10.3.2.5.    3D Image Reconstruction

10.3.3.    3D Output Devices

10.3.3.1.    3D Displays

10.3.3.2.    Head-Mounted Displays

10.3.3.3.    3D Smartphones

10.3.3.4.    3D Digital Signage Displays

10.3.3.5.    3D Televisions

10.3.3.6.    3D Projectors

10.3.3.7.    3D Glasses

10.3.3.8.    3D Printers

10.3.3.8.1.    4D Printing

10.3.4.    3D Applications

10.3.4.1.    3D Gaming

10.3.4.2.    3D Cinema

10.3.4.2.1.    4D Cinema

10.3.5.    3D Navigation

10.3.6.    3D Animation

10.3.7.    3D Motion Capture

10.3.8.    3D Machine Vision

10.3.9.    3D Metrology

10.3.10.    3D Gesture Recognition

10.4.    Middle East 3D & 4D Technology Market, By End Use Industry

10.4.1.    Military & Defense

10.4.2.    Automotive

10.4.3.    Construction

10.4.4.    Consumer

10.4.5.    Engineering

10.4.6.    Entertainment

10.4.7.    Healthcare

10.5.    Middle East 3D & 4D Technology Market Attractiveness Index

10.5.1.    By Country

10.5.2.    By Technology

10.5.3.    By End Use Industry

11.    Africa 3D & 4D Technology Market, By Region

11.1.    Introduction

11.1.1.    Annual Growth Rate Comparison, By Country

11.1.2.    BPS Analysis, By Country

11.2.    Market (US$Mn) Forecast, By Country

11.2.1.    South Africa 3D & 4D Technology Market

11.2.2.    Egypt 3D & 4D Technology Market

11.2.3.    North Africa 3D & 4D Technology Market

11.2.4.    Rest of Africa 3D & 4D Technology Market

11.3.    Africa 3D & 4D Technology Market, By Technology

11.3.1.    3D Input Devices

11.3.1.1.    3D Scanners

11.3.1.2.    3D Cameras

11.3.1.3.    3D Sensors

11.3.2.    3D Imaging Solutions

11.3.2.1.    3D Modelling

11.3.2.2.    3D Scanning

11.3.2.3.    3D Layout & Animation

11.3.2.4.    3D Rendering

11.3.2.5.    3D Image Reconstruction

11.3.3.    3D Output Devices

11.3.3.1.    3D Displays

11.3.3.2.    Head-Mounted Displays

11.3.3.3.    3D Smartphones

11.3.3.4.    3D Digital Signage Displays

11.3.3.5.    3D Televisions

11.3.3.6.    3D Projectors

11.3.3.7.    3D Glasses

11.3.3.8.    3D Printers

11.3.3.8.1.    4D Printing

11.3.4.    3D Applications

11.3.4.1.    3D Gaming

11.3.4.2.    3D Cinema

11.3.4.2.1.    4D Cinema

11.3.5.    3D Navigation

11.3.6.    3D Animation

11.3.7.    3D Motion Capture

11.3.8.    3D Machine Vision

11.3.9.    3D Metrology

11.3.10.    3D Gesture Recognition

11.4.    Africa 3D & 4D Technology Market, By End Use Industry

11.4.1.    Military & Defense

11.4.2.    Automotive

11.4.3.    Construction

11.4.4.    Consumer

11.4.5.    Engineering

11.4.6.    Entertainment

11.4.7.    Healthcare

11.5.    Africa 3D & 4D Technology Market Attractiveness Index

11.5.1.    By Country

11.5.2.    By Technology

11.5.3.    By End Use Industry

12.    Recommendation

12.1.    Market Strategy

13.    Competitive Landscape

13.1.    Competition Dashboard

13.2.    List and Company Overview of Global Key Players

13.3.    Company Profiles

13.3.1.    Samsung Electronics Co., Ltd.

13.3.1.1.    Company Overview

13.3.1.2.    Financial Overview

13.3.1.3.    Product Portfolio

13.3.1.4.    Key Developments

13.3.1.5.    Business Strategies

13.3.2.    Faro Technologies, Inc.

13.3.3.    Hexagon Ab

13.3.4.    Autodesk, Inc.

13.3.5.    Dassaults Systèmes SA

13.3.6.    3D Systems Corporation 

13.3.7.    Stratasys Ltd.

13.3.8.    Dreamworks Animation SKG, Inc.

13.3.9.    Vicon Motion Capture Systems Ltd.

13.3.10.    Barco N.V.

13.3.11.    Dolby Laboratories, Inc. 

13.3.12.    Sony Corporation

13.3.13.    Google Inc.

13.3.14.    Cognex Corporation

13.3.15.    Qualisys AB

14.    Acronyms

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Frequently Asked Questions

The global 3d & 4d Technology Market in 2020 is estimated for more than US$ 201.1 Bn and expected to reach a value of US$ 692.1 Bn by 2028 with a significant CAGR of 16.8%.

Increasing demand for 3D & 4D technologies in the various end-use industry, evolution in the entertainment industry for virtual reality, investment by private companies, and government funding to drive the development of cost-effective 3D printing services are some of the factors that will drive the growth of market

The 3D & 4D technology market is segmented on the basis of technology, applications, end-use industry, and by region

Samsung Electronics Co., Ltd., Faro Technologies, Inc., Hexagon Ab, Autodesk, Inc., Dassaults Systèmes SA, 3D Systems Corporation, Stratasys Ltd., Dreamworks Animation SKG, Inc., Vicon Motion Capture Systems Ltd., Barco N.V., Dolby Laboratories, Inc., Sony Corporation, Google Inc., Cognex Corporation, and Qualisys Ab are some of the key participating players in the market